Last Shot

Year: 2025

Game Link: Last Shot

Group Size: 5

Last Shot is a 3D first person narrative game demo made within 4 weeks. It follows the story of a 1950s detective with the ability of diving into photos to uncover the mysteries of a crime scene.

When working on this project, I had two personal goals in mind. First, I wanted to be able to learn and use Wwise and Unreal Engine to create a suspenseful audio atmosphere for the game. Second, I wanted to find a balance between the supernatural and noir style when creating the sound effects.

To accomplish the first goal, I often consulted our art director for audio and visual references, so I can make sure I’m on the right track. To accomplish the second goal, I decided to add layers of realistic samples when creating sound effects, even if certain sounds were meant to be supernatural. I would also add high and low pass filters to make certain sounds sound older and more broken, such as the officer’s dialogue sound, to signify the 1950s noir setting.

Work Flow

Created sfx using sound libraries and synthesizers inside Reaper and FL Studio.

Sound effects and music tracks are implemented into the game via Wwise and attenuation is applied to 3D sounds accordingly.

Duplicated a separate map inside the Unreal project to test implemented sounds.

Worked with other programmers through Diversion for version control.

Created an Audio Manager Actor Component under a Game State blueprint to keep track of all of the audio custom events. Programmers don’t have to deal with any audio-related logics and can call Wwise audio events as intended from any blueprint.