DEMO REEL
About Me
Hey, what's up! This is Charles. I'm a game sound designer and technical sound designer. I'm currently a senior in the undergraduate Game Design program at NYU, and in my spare time, I beatbox, play volleyball, and enjoy short horror/sci-fi stories.
With 8 years of experience messing and experimenting with sounds, I have always been trying to learn and grow more regarding my craft. I've stumbled upon game audio accidentally in high school through the game Outer Wilds, and I've made it my mission to strive to create that level of interactive audio experience ever since.
My skills cover game engines (Unreal/Unity), middlwares (FMOD/Wwise), DAWs (Reaper), some programming (C#), and version control (Github/Diversion/Perforce)If you find me fitting for your project, contact me! I'd be more than happy to talk, collaborate, and work with you!Contact: charleswanggameaudio@gmail.comSelected Works
Amalgam
2026 · indie game in commercial development · Sound design · Technical Audio
Amalgam is a single-player FPS chaotic roguelike where you fight alongside your modular pet gun.The game is still currently in development, and I was brought onto the team of 8 over the course of 3 months to help create a working and extendable sound system for the game, as well as designing a few sounds.Tools: Unreal, Wwise, Reaper, Diversion.RR
2025 · Game demo · Sound design · Sound Implementation
RR is a 2D top-down rhythm roguelike hybrid, where the bpm of the song changes alongside the player's health. Players need to stay on beat to survive.The game is a short game project demo and was published onto steam. I mainly helped with the sound design and implementation for the game.Tools: Unity, FMOD, Reaper, Github.