My Demo Reel
charleswanggameaudio@gmail.com
Personal Bio
Hey! I’m Charles, a game sound designer and technical sound designer studying at New York University as a junior in the undergraduate Game Design program. In my spare time, I beatbox, play volleyball, and enjoy short horror stories.
I’ve been creating sounds digitally on my laptop ever since middle school, and been playing games my entire life. However, I had never connected the two until early in my university life, where I encountered one of my current favorite games, Outer Wilds.
Beyond its irreplaceable story and gameplay, what made it unique to me was its sound design choices, which emphasized the horror and majestic aspects of the game’s theme of space exploration. It made me realize not only how easily it can be overlooked, but also how important it is in games. Soon enough, I found myself already diving into game audio.
During my time at NYU, I spend time improving my craft as a game sound designer and technical sound designer. This includes participating in game jams, redesigning sounds for some of my favorite games, getting hands-on experience with game development, and constantly seeking help from others to improve my sound design skills.
Currently, I am on my journey as a game sound designer and technical sound designer, hoping to create soundscapes that someday would compliment and enhance the player’s experience of the game, much like how Outer Wilds did for me.
Key Skills: Reaper, FL Studio 20, FMOD, Wwise, Unity, Unreal, Game Maker Studio 2, Github, Diversion, Field Recording, Mixing, Mastering. (Willing to learn more!)
Currently Playing: Moncage, Antichamber, Celeste, Rain World, Valorant, Control, Star Wars Jedi: Fallen Order
Favorite Games for Sound: Outer Wilds, Animal Well, Journey, Gris, Hyper Light Drifter, Inside, Titanfall 2